Topic Tag: game

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 Solving Optimization Problems by the Public Goods Game

We introduce a method based on the Public Goods Game for solving optimization tasks. In particular, we focus on the Traveling Salesman Problem, i.e. a NP-hard problem whose search space exponentially grows increasing the number of cities. The proposed method considers a population whose agents are …


 Explainable Artificial Intelligence: Understanding, Visualizing and Interpreting Deep Learning Models

  

With the availability of large databases and recent improvements in deep learning methodology, the performance of AI systems is reaching or even exceeding the human level on an increasing number of complex tasks. Impressive examples of this development can be found in domains such as image classifi…


 Phoenix: A Self-Optimizing Chess Engine

  

Since the advent of computers, many tasks which required humans to spend a lot of time and energy have been trivialized by the computers’ ability to perform repetitive tasks extremely quickly. Playing chess is one such task. It was one of the first games which was `solved’ using AI. Wit…


 Dota 2

We’ve created a bot which beats the world’s top professionals at 1v1 matches of Dota 2 under standard tournament rules. The bot learned the game from scratch by self-play, and does not use imitation learning or tree search. This is a step towards building AI systems which accomplish wel…


 Play Labs, a playful tech accelerator for MIT students and alumni, launches

MIT Game Lab, Bayview Labs, and Seraph Group announce funding, facilities, and mentorship for startups focusing on virtual, augmented, and mixed reality. Play Labs, a playful tech accelerator for MIT students and alumni, launches by Rik Eberhardt | MIT Game Lab