Topic Tag: game

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 Crossmodal Attentive Skill Learner

  

This paper presents the Crossmodal Attentive Skill Learner (CASL), integrated with the recently-introduced Asynchronous Advantage Option-Critic (A2OC) architecture [Harb et al., 2017] to enable hierarchical reinforcement learning across multiple sensory inputs. We provide concrete examples where th…


 Gradient descent GAN optimization is locally stable

  

Despite the growing prominence of generative adversarial networks (GANs), optimization in GANs is still a poorly understood topic. In this paper, we analyze the “gradient descent” form of GAN optimization i.e., the natural setting where we simultaneously take small gradient steps in bot…


 What do we need to build explainable AI systems for the medical domain?

    

Artificial intelligence (AI) generally and machine learning (ML) specifically demonstrate impressive practical success in many different application domains, e.g. in autonomous driving, speech recognition, or recommender systems. Deep learning approaches, trained on extremely large data sets or usi…


 A Deep Policy Inference Q-Network for Multi-Agent Systems

   

We present DPIQN, a deep policy inference Q-network that targets multi-agent systems composed of controllable agents, collaborators, and opponents that interact with each other. We focus on one challenging issue in such systems—modeling agents with varying strategies—and propose to empl…


 Scale-invariant temporal history (SITH): optimal slicing of the past in an uncertain world

 

In both the human brain and any general artificial intelligence (AI), a representation of the past is necessary to predict the future. However, perfect storage of all experiences is not possible. One possibility, utilized in many applications, is to retain information about the past in a buffer. A …


 Deep Neuroevolution: Genetic Algorithms Are a Competitive Alternative for Training Deep Neural Networks for Reinforcement Learning

     

Deep artificial neural networks (DNNs) are typically trained via gradient-based learning algorithms, namely backpropagation. Evolution strategies (ES) can rival backprop-based algorithms such as Q-learning and policy gradients on challenging deep reinforcement learning (RL) problems. However, ES ca…


 Can Deep Reinforcement Learning Solve Erdos-Selfridge-Spencer Games?

 

Deep reinforcement learning has achieved many recent successes, but our understanding of its strengths and limitations is hampered by the lack of rich environments in which we can fully characterize optimal behavior, and correspondingly diagnose individual actions against such a characterization. H…


 Go game formal revealing by Ising model

Go gaming is a struggle for territory control between rival, black and white, stones on a board. We model the Go dynamics in a game by means of the Ising model whose interaction coefficients reflect essential rules and tactics employed in Go to build long-term strategies. At any step of the game, t…


 Online Monotone Games

  

Algorithmic game theory (AGT) focuses on the design and analysis of algorithms for interacting agents, with interactions rigorously formalized within the framework of games. Results from AGT find applications in domains such as online bidding auctions for web advertisements and network routing prot…


 Cooperating with Machines

 

Since Alan Turing envisioned Artificial Intelligence (AI) [1], a major driving force behind technical progress has been competition with human cognition. Historical milestones have been frequently associated with computers matching or outperforming humans in difficult cognitive tasks (e.g. face rec…


 Combating Reinforcement Learning’s Sisyphean Curse with Intrinsic Fear

  

To use deep reinforcement learning in the wild, we might hope for an agent that can avoid catastrophic mistakes. Unfortunately, even in simple environments, the popular deep Q-network (DQN) algorithm is doomed by a Sisyphean curse. Owing to the use of function approximation, these agents may eventu…


 Combating Reinforcement Learning’s Sisyphean Curse with Intrinsic Fear

  

To use deep reinforcement learning in the wild, we might hope for an agent that can avoid catastrophic mistakes. Unfortunately, even in simple environments, the popular deep Q-network (DQN) algorithm is doomed by a Sisyphean curse. Owing to the use of function approximation, these agents may eventu…


 Combating Reinforcement Learning’s Sisyphean Curse with Intrinsic Fear

  

To use deep reinforcement learning in the wild, we might hope for an agent that can avoid catastrophic mistakes. Unfortunately, even in simple environments, the popular deep Q-network (DQN) algorithm is doomed by a Sisyphean curse. Owing to the use of function approximation, these agents may eventu…


 Combating Reinforcement Learning’s Sisyphean Curse with Intrinsic Fear

  

To use deep reinforcement learning in the wild, we might hope for an agent that can avoid catastrophic mistakes. Unfortunately, even in simple environments, the popular deep Q-network (DQN) algorithm is doomed by a Sisyphean curse. Owing to the use of function approximation, these agents may eventu…


 Combating Reinforcement Learning’s Sisyphean Curse with Intrinsic Fear

  

To use deep reinforcement learning in the wild, we might hope for an agent that can avoid catastrophic mistakes. Unfortunately, even in simple environments, the popular deep Q-network (DQN) algorithm is doomed by a Sisyphean curse. Owing to the use of function approximation, these agents may eventu…


 Correlated Equilibria for Approximate Variational Inference in MRFs

 

Almost all of the work in graphical models for game theory has mirrored previous work in probabilistic graphical models. Our work considers the opposite direction: Taking advantage of recent advances in equilibrium computation for probabilistic inference. We present formulations of inference proble…


 Rainbow: Combining Improvements in Deep Reinforcement Learning

  

The deep reinforcement learning community has made several independent improvements to the DQN algorithm. However, it is unclear which of these extensions are complementary and can be fruitfully combined. This paper examines six extensions to the DQN algorithm and empirically studies their combinat…


 Multi-Level Discovery of Deep Options

  

Augmenting an agent’s control with useful higher-level behaviors called options can greatly reduce the sample complexity of reinforcement learning, but manually designing options is infeasible in high-dimensional and abstract state spaces. While recent work has proposed several techniques for…


 Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments

 

Multi-agent path finding (MAPF) is a well-studied problem in artificial intelligence, where one needs to find collision-free paths for agents with given start and goal locations. In video games, agents of different types often form teams. In this paper, we demonstrate the usefulness of MAPF algorit…


 Detecting Adversarial Attacks on Neural Network Policies with Visual Foresight

 

Deep reinforcement learning has shown promising results in learning control policies for complex sequential decision-making tasks. However, these neural network-based policies are known to be vulnerable to adversarial examples. This vulnerability poses a potentially serious threat to safety-critica…


 Deep Abstract Q-Networks

  

We examine the problem of learning and planning on high-dimensional domains with long horizons and sparse rewards. Recent approaches have shown great successes in many Atari 2600 domains. However, domains with long horizons and sparse rewards, such as Montezuma’s Revenge and Venture, remain c…


 Optimal Distributed Control of Multi-agent Systems in Contested Environments via Reinforcement Learning

 

This paper presents a model-free reinforcement learning (RL) based distributed control protocol for leader-follower multi-agent systems. Although RL has been successfully used to learn optimal control protocols for multi-agent systems, the effects of adversarial inputs are ignored. It is shown in t…


 Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spaces

  

While recent advances in deep reinforcement learning have allowed autonomous learning agents to succeed at a variety of complex tasks, existing algorithms generally require a lot of training data. One way to increase the speed at which agents are able to learn to perform tasks is by leveraging the …


 Research on several key technologies in practical speech emotion recognition

  

In this dissertation the practical speech emotion recognition technology is studied, including several cognitive related emotion types, namely fidgetiness, confidence and tiredness. The high quality of naturalistic emotional speech data is the basis of this research. The following techniques are us…


 Learning Unmanned Aerial Vehicle Control for Autonomous Target Following

    

While deep reinforcement learning (RL) methods have achieved unprecedented successes in a range of challenging problems, their applicability has been mainly limited to simulation or game domains due to the high sample complexity of the trial-and-error learning process. However, real-world robotic a…